Camera & selection WASD pan Β· scroll zoom Β· click select Β· 1β4 select regiment (double-tap to center) Β· Space select all
Orders R-click move Β· R-click+drag set facing Β· Shift+R-drag set width Β· R-click enemy = target lock Β· Alt+R-click enemy = force melee
Hotkeys Q/E/R/T/F/G/Z/X/C/V abilities Β· Shift+Z/X/C/V/B/N/P formations Β· H hold fire Β· TAB scoreboard Β· ` debug hulls Β· L download battle log
Combat β Morale drains from rear hits & losses. π¨ Routing: flee, rally after 6s safe. πΉ Archers fire when idle or given target. π° Fatigue builds in combat, reduces ATK/SPD. β Flanking: attack from multiple angles for ATK bonus.
Units π Beast packs auto-attack. π¦ Flying mounts immune to melee while airborne. 𦣠Great beasts walk terrain, leave death terrain 30s, siege vulnerable. π¦ Scout beasts +50% vision, β15% enemy archer accuracy. ποΈ Siege +50% zone capture, +100% dmg vs Great Beasts.
Builder Copy/Clear regiment buttons Β· preset army compositions per race Β· army saves (full 4-reg) + unit saves (individual) Β· auto-saves editor per race.
SAVE
πΊ TERRAIN CODEX
Tactical modifiers for every tile type
How combat tier works: defender's tier minus attacker's tier, times 10%, is the defensive bonus. Same tier on both sides cancels. Grass vs mountain = +20%. Mountain vs mountain = 0%.
β DEPLOYMENT PHASE
30
Right-click to position regiments in your deploy zone
β CHOOSE YOUR NAME
This is how other players will see you in-game. 3β20 characters, letters / numbers / underscore / hyphen. You can change it later from your profile.
β SIGN IN
Sign in for a persistent profile, match history, and ranked play. Anonymous guests can still host/join matches without signing in.